Locking Player During Animations

This may not be in the correct catagory, if so I apoligise.

Hey! So I have a small problem, I have made some animations however the limbs aren’t locking when the animation plays and it looks weird.

This has probably been asked 100s of times but is there any way to lock the players movement while the animation plays and still being able to move and jump?

These are some examples of what I am trying to acomplish and how it is turning out;

https://gyazo.com/bfb33e53a016ff41daf40e70111c85e1 <= The animation.

https://gyazo.com/4cac46c824a461fe63218f30ea6bf047 <= Animation when moving.

https://gyazo.com/d515cbcac40dd3e744bdec070b835c6f <= How I would like the animation to lock.

Hey there,

There are some solutions here.

  • Put the players Walkspeed to 0.
  • Animate the part that’s doing that so its locked.

I apoligise if this is wrong, I’m not an animator after all but I’m trying my best to help.

1 Like

I’d either set the humanoid’s Speed and JumpPower to 0 or just anchor the HumanoidRootPart.

U need to keep the limbs in the same position when animating at. ADD a key frame at the end and beginning of the animation and set them both the position you want them to Be in