I was told an LOD system for MeshParts and CSGs was recently released. This is great for optimisation and it’s a feature I’ve been wanting to see for a while but i’m afraid that this becomes a major problem for large meshes like roads and terrain that might be brought in as 1 mesh per say. For this example i’m using a road that is around 6,000 Tris.
This isn’t an issue with meshes i’ve uploaded in the past and I’ve experimented with an old mesh that I’ve imported to Roblox in the past which came out fine but I tried importing that same mesh today to see what happens and this is what happened
How it Should Appear
How it Ends Up Appearing with the LOD system in effect
The LOD system isn’t a problem for smaller sized mesh parts as far as i’m aware but i’ve been experimenting with large meshes for over 2 days now and it’s driving me insane.