LODs cannot load the correct SurfaceAppearance Color

Hi there, it’s me again.

Recently, I noticed that the trees in the game were all snowy white, even though their color should be green. Later on, I found a few rare spots where the color was rendered correctly in the LOD model.

The tree leaves are using a white leaf texture, which is colored green in the SurfaceAppearance.

Here is a spot where some green trees have survived, but the duplicated ones above are the same as those below, which are green but are now also turning white.

Close view without the LOD

Expected behavior

The color applied to the default white texture should also be rendered in green when viewed from a distance.

A private message is associated with this bug report

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Thanks for the report! We’ll investigate and follow up with updates.

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Thank you for your report!
We’ve confirmed and identified the issue. We are working on a fix.