I was wondering if there was a way using log service to see what script the log in the output is coming from.
game.Players.PlayerAdded:Connect(function(player) local logService = game:GetService("LogService") logService.MessageOut:Connect(function(message, messageType) if messageType == Enum.MessageType.MessageError then workspace["Popsiz Server"].P_Server.P_Events.NotifSend:FireClient(player, "It seems like an error occured! Please send these details to a development team member:", true, true) wait(0.5) workspace["Popsiz Server"].P_Server.P_Events.NotifSend:FireClient(player, message, true, true) end end) end)
This is my current
Server Script located in
Server Script Service.
If you have a response to this, thanks!
Log Service Docs