Logical help with replay system

I’m using boatbomber’s replay system in an attempt to add it to my gun system. I’m struggling with the logic on how I could Record the replay through the killer and play that replay clip through the killed person. I begin recording when I fire the gun, if the player doesn’t get a kill within 10 seconds then the clip gets destroyed. The replay instance can be transferred through client to server as any other instance. Help is appreciated!

Link to his replay system: VPF Replay Module - Resources / Community Resources - DevForum | Roblox

This is what I’ve got so far:

  • Fire server upon kill count Changed client to server (with replay instance)
  • Fire client to send the frame back to the killed (using creator instance)
  • Play the replay on the client event???

Is this even a good practice? Feels like it can be improved but I’m unsure of a way I can do that.