I have a long attack animation. The animation was made in MoonAnimator2 plugin and exported to the Editor. The animation has 60 fps and 3.15 s duration. The animation priority is Action. The animation plays fine in the Editor.
However, when I play this animation in studio on my character, there are two problems. First, the animation transition is wrong. Check Video 1 from 0:07 to 0:11 and you see a spin after the kick. If you see the same transition in Video 2 (0:10 - 0:12) you see the animation transition is incorrect.
The second problem is related to animation events. In Video1 at 0:16 you can see I have a Teleport event on my animation. In that frame, the character teleport up as you can see at 0:24. Now, if you check Video2 you see my character teleport at 0:13, but the event only prints(“Teleport”) several frames later at 0:14.
The problem in Video2 happens running local or server scripts to play the animation.
Animation In Editor (Video 1): https://gyazo.com/b5b672fa234480bd9407c81f40ddb760
Animation In Studio (Video 2): https://gyazo.com/6ea271dbf0e838281ebf4c55ef7a3319
Extra details:
Video 2 is an animation played in Studio using speed = 0.25 in the animation track.
System Information: Windows 10 x64
Expected behavior
I want my animation to play correctly and the event to fire at the right keyframe.
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