Hello, I am making a combat system, and currently, I have a lag issue with ragdoll (yes I’m going to make the kick distance smaller). To prevent lag issues with the velocity of the target I’m setting the network ownership of the target to the server (nil). But I have issues with ragdoll.
I’ve tried using coroutine for the region3 part of the script, but I didn’t see any fixes. Without ragdoll, it works just fine. Even with the alternative wait() function, it didn’t help.
Here’s the issue
The part where the script is damaging the player
local Player1 = Players:GetPlayerFromCharacter(self.Character)
local Player2 = Players:FindFirstChild(Part.Parent.Name)
local Humanoid = Part.Parent.Humanoid
Humanoid:TakeDamage(Damage)
DamageIndicator:FireClient(Player1, Part.Parent, Damage, Humanoid.MaxHealth)
self.HeartBeatConnection:Disconnect()
if Player2 then
Part.Parent.HumanoidRootPart:SetNetworkOwner(nil)
Part.Parent.HumanoidRootPart.Velocity = self.Character.HumanoidRootPart.CFrame.LookVector * 100 + self.Character.HumanoidRootPart.CFrame.UpVector * 40
wait(0.5)
Effects:RagDollState(Player2, Part.Parent, true)
wait(1)
Effects:RagDollState(Player2, Part.Parent, false)
end
Part of the ragdoll function
for _, Object in pairs(Character:GetDescendants()) do
if Object:IsA("Motor6D") then
if Object.Name ~= "Root" and Object.Name ~= "RootJoint" and Character.Joints:FindFirstChild(Object.Name) then
local Attachment0 = Instance.new("Attachment")
Attachment0.Name = "RagdollSocket"
Attachment0.CFrame = Object.C0
Attachment0.Parent = Object.Part0
local Attachment1 = Instance.new("Attachment")
Attachment1.Name = "RagdollSocket"
Attachment1.CFrame = Object.C1
Attachment1.Parent = Object.Part1
local Socket = Character.Joints:FindFirstChild(Object.Name)
Socket.Attachment0 = Attachment0
Socket.Attachment1 = Attachment1
Socket.Enabled = true
Object.Enabled = false
end
end
end
Character.HumanoidRootPart.CanCollide = false
Character.HumanoidRootPart.Massless = true
ChangeState:FireAllClients(Character, Enum.HumanoidStateType.Physics)
Big thanks for reading this