Lookig for good variable to get the humanoid

Does anyone know a good way to get the humanoid through a variable?

If you’re trying to access the humanoid in a local script you could do:

local Players = game:GetService("Players")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character.Humanoid
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Not in a local script, just a regular script

If you’re trying to access the humanoid in a server script there are several different scenarios you can run into. But here’s one way:

local Players = game:GetService("Players")

local function OnPlayerAdded(player)
    player.CharacterAdded:Connect(function(character)
        local humanoid = character.Humanoid
        -- code here
    end)
end

Players.PlayerAdded:Connect(OnPlayerAdded)
-- if the player joins before the signal can connect, here's a fail safe
for _, player in pairs(Players:GetPlayers()) do
    OnPlayerAdded(player)
end

It really depends what you’re trying to do. Hard to give you an example when we don’t know how you’re going to be using the variable.

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I ran this script and it said “Walkspeed is not a member of humanoid”

local Players = game:GetService("Players")

local function OnPlayerAdded(player)
    player.CharacterAdded:Connect(function(character)
        local humanoid = character.Humanoid
        local speed = Instance.new("IntValue",player)
		speed.Name = player.Name
		speed.Value = 50
		humanoid.Walkspeed = speed.Value
    end)
end

Players.PlayerAdded:Connect(OnPlayerAdded)

You need to change

humanoid.Walkspeed = speed.Value

to

humanoid.WalkSpeed = speed.Value

and it should work fine with you

How is mine not the solution to the topic’s question? :laughing:

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