Looking for a remote event/function optimizer

im looking for something to speed up remote event and functions. i saw stuff like

EasyNetwork: EasyNetwork - Creates remote functions/events for you so you don't have to!
BridgeNet: BridgeNet | Insanely optimized, easy-to-use networking library full of utilities, now with roblox-ts! | v1.9.9-beta

currently im using the Knit framework which has its own remote event/function manager but it only works for services. i need something to work with just basic scripts outside of the framework

anybody have any recommendations or does anyone know how to make knit signals work with normal scripts

There are several libraries and frameworks available that can help you speed up remote events and functions in Roblox. Some of these include:

  1. MaidSafe: MaidSafe is a networking library that can handle remote events and functions in a highly optimized way. It is designed to work with any scripting language and can be easily integrated into your project.
  2. Rodux: Rodux is a state management library that also includes a networking module for remote events and functions. It is designed to work with Roblox’s built-in networking system and can be used with any type of script.
  3. Net: Net is a lightweight networking library that can handle remote events and functions with low latency and high throughput. It is designed to be easy to use and can be integrated into any Roblox project.

Regarding Knit, it’s possible to use Knit’s signals in normal scripts by passing the Knit service as an argument to the script. You can then access the signal like this:

local Knit = require(game:GetService("ReplicatedStorage").Knit)

local myService = Knit.GetService("MyService")
myService.MySignal:Connect(function()
    print("MySignal was fired!")
end)

This assumes that you have a service named “MyService” with a signal named “MySignal”.

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