My name is James and recently I’m creating an immersive game that is based on Player Unknowns battlegrounds but with better Immersion, Detail, Fidelity and Gameplay. We want to push Roblox above the limits and make the game that we all dream of! Not just us but for the community as well.
We’ve decided to call this game “Exile”.
It is the year 2039. After the resource depleting conflict in Greece, Europe suffers from a new deflation crisis, leading the crime rate to a new peak in history. Members of the North Atlantic Treaty Organization Security Council are forced to react. Being a desperate alternative to overcrowded and prohibitive prisons, offenders are now being sent to EXILE. EXILE is an abandoned NATO Island just off the coast of Russia in the Caspian Sea. (Yes, This is based on the same storyline as Arma 3 EXILE mod. We’re working on a new storyline so we’re not too relatable.)
Who’s currently on the development team?
Firstly I’d like to introduce myself. I’m Jamesfly3 (Geometrical Developer). I’m the project leader and CEO of Geometry Studios. I do many tasks in terms of development for this game. My main skills are GFX/3D Rendering, Building, UI Design. Currently, i’ve designed the map and made it out of Roblox terrain
Currently, my game has 2 3D modellers/Builders and they’re talented. I’ve got the lead developer for Notoriety on my team ‘Headless Canadian’ (He’s very talented and focuses on attention to detail, he’s awesome!)
I also have ‘TallRoblox1’ and he’s very good at 3D modelling and making buildings as well. He’s made the lighthouse, buggy so far and the first aid kit.
Buildings were made by ‘HeadlessHorror’ but due to school and his group ‘Hidden Developers,’ He’s taking a long from games development.
I also have ‘cfiredog’ on my team, He’s currently doing computing in university and hasn’t been that active recently. He’s currently the only programmer for my game but he hasn’t programmed or developed a framework before.
These are the firearms that we have right now. HeadlessCanadian is persistently making more every day for EXILE and for his game Notoriety. He also makes sure that he doesn’t use the same gun models for notoriety.
What I have done so far in terms of development?
So far you can visit some places like our Weapons Development place and the map building assets.
We have many more places but we cannot use them at the moment as it has outdated code and we cannot fix this issue right now.
I have a twitter where you can see updates but I’ll post them as an attachment here anyway for everyone to see!
Plans for the game?
Currently, we’re using a website that was suggested by HeadlessHorror. It’s called HackNPlan and if we have a new idea or suggestion we can quickly add it and get feedback on it. It’s like trello but for games development, so they’re more options than usual and the website isn’t too confusing to navigate.
So far we have planned scripted task that we would like to add in as a future update such as unique weapons and custom character customisation, crates (Dev products), etc.
Who would be the ideal candidate for the development team?
So, currently, we’re looking for someone that has had experience with many different aspects. When you apply for our team then please be ready to show some of your past or current work. Please put effort in and really show me your potential.
You will need to create a realistic FPS framework with integrated survival physics. A good example of this is apocalypse rising 2. We want the weapon to be fluent and smooth as possible. We would like recoil, bullet drop, check if a bullet is in the chamber, smooth transition, Putting weapons on back, Player inventory, etc.
We will discuss more features on Discord and I’ll link my discord below.
Framework - Runs everything in 1 script including leaderboards, UI, Weapons, Animations, Chat, Grenades and FPS components.
Thanks for reading my development post! I’ll look forward to hearing to everyone soon!
My twitter is @JamesMRD5
Discord is James Noot #6687