Solutions i’ve tried:
Lerping(Not as smooth, and pretty weird.),
Tweening(Makes the camera a bit unstable. Tried delims.),
Some “Smoothness” module by @Crazyman32 I didn’t quite understand. (Little to no documentation)
I have come here in desperation, and if I find a solution to this i’ll be very happy.
The creator of this game is on the forums. You can try asking him personally as well if he’d like to share how he got this camera system down.
cc @oniich_n
Yeah, @oniich_n. I’d also like to know your methods of applying the Red hit effects as quite literally changing the color of a mesh destroys its. Is it applying a texture? Haven’t checked yet.
Smaller _SmoothFactor (which is technically alpha) is quicker to respond to player input, but less smooth. It’s up to you how you want to calculate the Camera CFrame. Our camera is completely custom too, and I would like to keep that part relatively secret for now. I’m looking into open-sourcing a lot of modules from A:H in the future tho.
As for the hit effects, it’s just a part + a Surface GUI that tweens in time with the attack animation wind-up.
Yeah, thank you. Your game is filled with much inspiration from nier;automata, and I was like what?
I’m on a real journey to make the best combat on roblox, and combat feedback is the most important.
Thank you.