Looking for anyone to test my new horror game

So reasontly I’ve been watching a lot of videos about roblox horror games(Mainly Breadian’s videos), and he always says how not scary all the horror games on this platform are, and I really wanted to know if I can make a scary horror game.
So I made one, I thought it was pretty good and I got my family to play it, but everyone expect for my older brother didn’t know how to controll the character in the first place, so their main response was that it was too hard, and my older brother and my friends feedback was that it was confusing and frustrating to play, so I updated it a lot, and now I have this, and I would love to know what you think of it!

If you end up playing it, please let me know what you think! And also how scary was it?
Thank you so much for your time, have a nice day.

12 Likes

I played the game, and I like the concept of getting from one building to another in a limited amount of time. This is the only feedback I can give:

  • It took me a few times to understand what to do to prevent the monster from attacking. Maybe you could give hints out on what to do, just like in DOORS.
  • The save data system seems to be a bit flawed, after I left and rejoined the game and tried to load my data, I accidentally overwritten my old save, here’s what you could do to fix this issue:
    • A confirmation should appear if trying to overwrite a save data with an earlier checkpoint.
    • The book in the first building should load data instead of saving it.

The final cut scene was well put together, and I think the game has a lot of potential!

2 Likes

Very simple to play through. The music, atmosphere and all that make it very unnerving (ESPECIALLY the breathing)! Door animations are good, the last cutscene was a bit confusing (because the player doesn’t really know what the monster looks like until they do, but then see it dead moments later).
The part where the monster comes into play should be a bit more interesting. Make a cutscene where he appears infront of you for a split second before disappearing (that should happen just about when you get to the instructions on how to avoid him).

1 Like

Is your loading screen fake…

Anyway, you could add effects like view bobbing and add more lighting effects. Maybe even custom mechanics, like a redesign of the backpack selection.

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I’m aware of the issues with the loading screen, though I have no idea idea how to fix them :face_with_spiral_eyes:

1 Like

Does this mean you manage to finish it without getting caught once? Hmm maybe I made it too easy

Thank you so much for your feedback, to load a save you were supposed to press the continue button at the title screen, the reason why you can save at any houses is because I want to make this game open ended, and you can go anywhere without any real order, so in the full game players might come back to the same house multiple times

1 Like

Honestly, makes sense (sorry I’m an idiot sometimes). I do have another suggestion though.

I believe making the game work for multiplayer, allowing you to play with you friends, would improve engagement, and make the game more fun to play.

Thing about multiplayer is that it’s not scary(or it’s difficult to make it scary), and besides it’s already too late since I coded it all in local script

1 Like