Looking for feedback on my boss fighting game

Hello guys! I’m currently working on my game, “Manly Combat.” The vision is for it to be a story-game focused on boss fights, and once you’ve finished all current stages, you can PVP with the stuff you’ve unlocked.

As of now, there are 4 boss fights in the game. Before I continued, I figured it would be a good idea to get a feel of what people think of my systems and gameplay (i.e, are attacks designed well, how’s the difficulty, is the game actually fun)

The issue is, I have no idea where to find people to playtest, so here I am :melting_face:

If you’re familiar with fighting games, I’d greatly appreciate any feedback :smile:

Has a lot of potential, but I would like to see custom keybinds as pressing v for my most used attack makes it hard to keep up with movement and attack at the same time. Also the gap from the tutorial to the introduction is absolutely huge, I got demolished by the system guy

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I play on a 16:10 aspect ratio, a lot of your GUIs went off the screen. Example:

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Custom keybinds is a great idea, will definitely add that.
As for the difficulty, yeah I had a feeling it was too hard, especially for it being the first boss…
Thank you :smiley:

Oh god I had no idea, gui aspect positioning my nemesis
Thanks for telling me!