Feedback on improvements, gameplay, etc. is appreciated
Is this game worth continuing in the future?
Feedback on improvements, gameplay, etc. is appreciated
Is this game worth continuing in the future?
“Looking for feedback on my game”
Description:
Scripting, Building, Maps - @TypixalDev
Nice.
Thanks! I used my Dev account for the game lol this acc. rn is mostly for gaming
Makes sense. I have seen a lot of people with 2 accounts like this, but most of them are Roblox Myths. I guess it does help to separate work and play into different accounts and increases productivity.
The map is alright. I don’t see why you would need different swords, I mean, these kinds of games are supposed to be skill-based. I hope you balanced them.
I thought it would be cool if there was a goal to earning coins because if you just played and earn coins just for the fact of saying you have coins, the game would get boring pretty quick. So I thought it would be a good idea that the harder you work the better the items and give items people can go far. But their is some kind of balance where it does take some skill rather than just depending on coins to get better swords. Thanks for the feedback!
I was also thinking next updates i’ll try and make the swords do Damage on Swing rather than take damage on Touch and Swing
The game, in it’s current state, is good, but there is room for improvement.
Positives
The game has a bright and smooth style for the most part, which helps with visual appeal.
The GUI, while simple, is clean and works for this type of game.
I like how you list the updates in-game and in the description. This makes sure everybody can see what’s new.
The whole game is on a floating island, which is a cool detail that adds character to the game.
You can use the speed pads to launch yourself around, and players could use them as a chaotic sword-fight minigame.
Edit:
Negatives
There’s only one free ‘map’ to play on, and all you do is jump to the top and slowly earn coins. I’d recommend boosting coin gain and making more maps for free players. Paywalling 2/3 of the game probably won’t go over so well with your audience.
The swords’ costs are very high- the first sword requires several minutes of constant walking to unlock.
There are also free-models, like the signs at the top of the pyramid. I’d highly suggest making your own models.
In the game’s description, it mentions that you shouldn’t buy the Overseer sword as it needs to be fixed. I’d temporarily remove the gamepass so nobody wastes Robux.
Bugs and Errors
The name of the VIP gamepass is the icon’s file name.
In the Swords menu, the images of the first three are cut off, and you can scroll far past the last three.
The speed pads at the Premium map are not aligned properly.
Small pieces of rock from the lava area are clipping through the wall.
I wish you luck on your game!
I REALLY appreciate you taking your time to explore the game look around for bugs an errors and help catch the little tiny errors that can make big changes to the game! I will definetley keep this as a reference while I am working on the game in studio! This forum needs more people like you who take their time and give Amazing, very Constructive, Organized, Detailed, and Sincere Feedback! Thanks again!
First thing first though I just HAD to change the VIP Gamepass one. That was a Biggie! The other ones I’ll fix this weekend!
Hey, I’m back on the game today, and the second sword (‘Classic Sword’) isn’t in my inventory anymore. I went to the store, but it says I already own the sword or don’t have enough money.
Pretty sure this is a major saving bug.
Yeah my friend told me about this. I tried it out myself and didn’t have a problem with saving. Most likely something was acting up with DataStores as this has happened in the pass such as with jailbreak after the Live event. Hopefully it’s nothing to big but simple Data store error outside of the script. If it doesn’t appear in the next few days that is most likely a script error. Thanks for checking back in on the game!