Looking for feedback on my new 2D game Bendy Bugs

I’ve just released my first Roblox game and am looking for some feedback. It’s a fully 2D game based on games like slither .io and Little Big Snake. It has 25 player servers, with bots filling in any gaps.

Feedback on anything is welcome, but some things i’d really like some feedback on:

Bug rate of growth: As you eat apples your bug grows in segments and size. Does the speed you grow at feel ok? Keep in mind that max segment length is 50, so I don’t want players to be able to reach this too quickly.

Rate of experience gain: Do you feel like you level at a good speed? I gift player’s a free Golden Apple (my equivalent of a loot box) when they level up so I can’t make it too fast, but don’t want it to be a massive grind either.

Coin accumulation rate: Coins are gained from catching coin butterflies in game, and if you get a duplicate skin from Golden Apples then it is converted to a percentage of the items worth in coins. Do you feel like you are getting coins at an ok rate?

A lot of these things will undoubtably feel different in a server full of players rather than bots, so i’ll likely have to keep balancing things once I see what things feel like when more people are playing.

Edit: The bug movement is all handled server side in order to have precise collisions and no movement exploits (see my first reply below), but it does mean that there can be some input delay based on your ping to the server. This isn’t ideal, but i’ve found that you get used to it quite quickly.

Thanks in advance for any replies - I really appreciate any feedback!

7 Likes
  1. This is a very adorable game, LOVE the UI especially on how cartoonish but doesn’t go overboard it looks.

  2. When players hover over the buttons, you should make it so it looks like it’s being pressed, it’ll add to the cartoonish vibe it is trying to present.

  3. When I move my mouse, there is a slight delay on the snake’s movement. I don’t know if that’s my internet but that is a really crucial bug in my opinion. That extra second is important especially in a game like this.

  4. This is just slither.io on Roblox, but it looks good! Love the original map idea but I feel like it could be better with customizable options, areas, and or map voting!

1 Like

Thanks for your feedback!

I’m no expert in UI design so it took a lot of effort to try to get something good, so it’s great that you like it :slight_smile:

The buttons visually press when you click on them, but I agree with you that there should be visual feedback when you hover also, good point.

The input delay is something that I should have addressed in my initial post. I have made the input be handled solely by the server - the client just sends the direction of the mouse through to the server, and the server is in charge of moving the bug. The reason I did it this way, other than the fact that it prevents movement exploits, is that it is the only way to get pixel perfect collisions in a 2D multiplayer game. So it was a trade off between no input delay but sloppy looking collisions and potential exploits, or some movement delay based on your ping, but crisp collisions and no exploits. In the end I decided the latter was the better choice, but it definitely wasn’t an easy decision.

The initial release is very similar to slither .io, I agree. I definitely plan to add a lot more to the gameplay with future updates. (new mobs, biomes, mechanics etc)

Thanks again for taking the time to give your feedback!

1 Like

Thank you for taking the time to reply! About the delay, that was a tough but a good decision indeed but that’ll definitely affect gameplay when many players start playing the game, and they will.

Your UI is pretty good, to be honest, REALLY good for the genre you’re taking. The hovering part is not required but it’ll make your game look better.

One thing I forgot to address is what happens when you die, I feel like the XP thing could be sped up a bit since time is an essential thing for games like this. I feel like subscriptions could also work for this game with special boosts and/or name tags or anything when they pay for it.

That’s all, thank you!

1 Like

Excellent point - i’ll look at speeding this up this afternoon.

2 Likes
  1. ScreenOrientation its set to Landscape, so its perfect!

  2. A little suggestion, if you can to lets the player to use Classic Thumbstick. I litteraly play with Classic Thumbstick since 2018 and its hard with Dynamic…

1 Like

Thanks for your feedback!

Great idea on the thumbstick - having more control options is always a good thing, so i’ll definitely make it an option, thanks.

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XP increase on level up screen is now faster - let me know what you think.

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It looks much better now, plus I just found out about the redeem thingy and I think it’s quiet unique and fancy! I love it.

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This game is incredible, I hope it has the fame it deserves, will you play music later? :hushed:

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Hi, thank you! The plan was always to have music for the game - I even have a music volume slider in settings that is hidden at the moment. Over the last year I have listened to so many music tracks, but so far haven’t found anything that fits the game that I like. I’ll keep looking though, and hopefully eventually find something :smiley:

1 Like