Hey there! Thank you for your feedback, I highly appreciate it. I would like to address some of the issues that you have experienced:
This is a wonderful idea. However, the core system (by Techy’s Obby System) and the obby parts (Mostly from JToH’s Obby kit) are seperated systems; as I have no idea how to link these system together this feature will most likely to stay in game for a while until I get enough funds to hire someone to script it.
This might be an issue on your side along with the quick spinners (I’m not sure which spinners are you referring to as there are 2 types in the game). Try lowering your graphics and connect to a sustainable wifi connection. If possible, please rejoin the game and let me know if the bug is still there!
We all hate kill bricks as a matter of fact.
did you just take over my 1st place Thank you for your donation! I highly appreciate it! ^^
Hello! Thank you for the feedback. The spelling is definitely going to be fixed in the next updates. However, as mentioned in the earlier post, I would have to gather enough funds to hire a scripter to do so.
Hey it’s me! First off, the games thumbnail is stunning, it’s really good gfx. Now second the game itself is stunning too, a good sized game, ton of stages…that’s good because gives them something to do when they’re bored and wanna just do an obby for hours-on-end. Also your the first large-ish developer that has ever used my models, and I’m reallly proud of myself for having one of my hard-worked-on models used in a really good game.
Just one more thing, if you could please remove auto-jumping on mobile. This would be great for a user.
I tested the game on my phone and yes there was REALLY hard spot, it’s number 70, I haven’t gotten further than that so I can’t say any other hard ones.
Hey! Sorry for the late response, I have just reviewed that stage and it seems like its not too challenging for some players. I may consider switching it with a different one if there are more complains regarding it!
The game is pretty well made. I think it would be nice if the checkpoints have some sort of response when you touch them, like turning green and making a “ding” sound or something, because they seem pretty unresponsive.
I had someone who completed all the stages and a friend of mine got to stage 148 on her tablet (without shiftlock). The difficulty also depends on your device however I may consider replacing it if there are more complains. Thanks for letting me know about it!
I actually wanted this idea at the beginning however I have very little knowledge about scripting, plus I was unable to find an Obby kit that provides all the functions I need. Atm, the only thing that indicates that you have successfully passed a stage in the stage selector and the leaderboards.
This is definitely be added in near future if I have enough funds for it.
Tysm for the generous donation! I highly appreciate it! ^^
Sorry for bumping but I don’t think it would be necessary to make another topic regarding this.
The game got it’s first major update 2 weeks ago and I added more features to the game today. I’m planning to run an ad campaign but I’m very unsure at the moment and I think I might have to drop it since it’s not worthy.
Some questions I would like to be addressed are:
Is it worth investing in obbies? How much should I spend on ads?
What features would you like to see in the game?
Assuming I have a decent budget for the advertisements, would the game’s concurrent players be stable after the ad campaign?
I spent about 1.5k on ads. I have a working ad that has 2% CTR. It really gave me a good boost for a few days, but now everyone has forgotten about my game again. But since your game is more elaborate, I think it might help you. If you want, I can give example of my ad