I took the “race” template in Studio since it already handled the headache of using a different avatar than the roblox humanoid. Then I shaped and molded it until it resembled my end goal: a game sorta like Eve: Valkyrie or Everspace where the point is just to participate in a large space battle versus NPCs and players. I tried to make the NPCs somewhat smart, using a math formula to calculate the lead on their shots instead of something cheap like ray hitscans.
At this point, I’m pretty much “feature complete” for a launch and only focusing on bugs for now. I invite your feedback on what you fine folks all think before I dump some Robux into advertising a bit.
This is an undiscovered master piece. With just a little bit more detail in the lobby and advertisements. This could honestly be on the front page. I decided to play it for 30 minutes and had a blast. It made me feel like I was playing star wars battle front. 10/10.
Numbers 2,3 and 4 I think I took care of. Even gave a little sprint trail.
Number 1 has been interesting and you’re not the first person to mention it. That’s a big reason I implemented full throttle control instead of the original “go or slow down to 20%” settings. I haven’t been able to figure out with Roblox’s physics to not make them fling sometimes when colliding. Had the idea to try increasing the ships’ mass a ton so it’s more like elephants colliding but it’s a huge pain to counteract that with propulsion in zero G.
The alternative is to make ships explode on contact. Someone elsewhere did ask me if kamikaze attacks would be a thing…