Looking for gameplay feedback for game in development Typing Rush!

Hey everyone, I’m looking for some feedback on the gameplay of a game I am currently working on. I understand the the UI is primitive and that the lobby is very rough, but I wanted to see if this game has a potential audience. Please note that mobile is not supported at this moment.

  • Has potential, but a lot more work to go.
  • Like it so far!
  • Not interested.

0 voters

https://www.roblox.com/games/7538381714/

2 Likes

This is a very interesting game; I had a lot of fun playing it. I’ve seen similar typing games before but I haven’t played them long enough to know which ideas in this game are original and which are inspired. Either way, the gameplay was fluid and I enjoyed the enemy variation of the later waves (especially the spawners).

I did notice that I could continue playing even after I lost all my health, though.

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Yes, the health bug is a known one, but thank you so much for the feedback!
In your opinion, do you think that more enemy varieties would make the game more interesting or do you think that they would overwhelm the player?

Interesting

make it more interesting it would.

this is like z type, but right now its really boring. the things don’t even get all that much faster. i can complete a wave in like 5 seconds.

and the ui and design like that is not really nice.

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Getting the core gameplay loop down is a priority, I wanted to see if the game would even be considered interesting.

I tried to keep it easy, but harder modes are definitely on the way.

Thanks for the feedback. More enemy varieties are now on the top of the to-do list.

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I would enjoy seeing more varieties since I honestly quite like the chaotic feel of the late waves. Besides, new varieties don’t necessarily need to make the game more overwhelming if you implement them correctly.

For more ideas, I’d like to see enemies that need to be hit multiple times, with subtle variations in their word on each life stage. You could possibly also add ones that split into multiple smaller enemies when hit.

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Excellent ideas. I’m definitely going to use these/some variation of these.

Great time killer! The game is great so far and is overall pretty polished. The only issue i really found was that the words would intersect with each other. (also I misclicked and pressed “not interested” I like it so far.)

image

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There really isn’t any great workaround for this issue other than the fact that if you start typing, the word that you are trying to type will appear above the words that you are not typing. Thanks for the feedback!

This is a really interesting game… maybe try adding more features like for example, every word you get right you get XP or money, boss rounds where there will be a really big word, etc

Other than that I can’t really say if this would get popular because I’ve never really seen a game like this

Great Job!

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A reward system is definitely on the to-do list.

This is actually why I started making the game in the first place; it’s a niche that doesn’t seem to be filled.

1: it didnt stop playing when i died.
2: game randomly skipped to wave 15
3: game stopped suddenly at wave 20

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I had more fun on this game than I have had on Forza game is great. you are moving in the right direction

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It definitely has potential, though it does need more work. This is the type of game that I would play in Roblox. I will make sure to favourite it and check for updates.

Hope you finish it!

Maybe add a background behind the text because the words clip over each other.

(I need an insane mode because I am too good at the game).

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Ugh, This is so annoying


see the (4 super annoying numbers)?
remove it
but everything else is REALLY cool
also add sound, i cant hear any

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And here I thought the numbers were cool. I’ll take it down to two in future.

There might be a problem with your sound; there is definitely sound in the game.

Haven’t tried this yet, but I’ll give it a spin.

Harder modes/infinite modes are definitely coming in future.

Known bug.

Hmm. Unable to replicate this bug, but I’ll definitely look into it.

Thank you everyone for the feedback, it’s all very helpful!

The game looks nice and has a nice feeling. However, it seems that it doesn’t get much harder each wave that passes (and with “harder” I mean “faster”). The 10th wave felt like the 1st but just with a few more incoming words. Also, for some reason the game glitched at some point. I clicked Enter to skip the countdown for the 16th wave, and the game glitched:

(I waited a full minute before reporting it as bug, but the wave still wasn’t starting)

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I thought I had fixed that bug, but it looks like it still needs to be squashed. The frustrating part about this issue is that it doesn’t replicate in studio, and only seems to occur on actual Roblox servers. Thank you for the feedback.

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Oh and also, as I found that bug I tried to open the developer console with F9 but it doesn’t seem to work. Same with ESC to open the menu (to leave the game). It only happens after starting the 1st wave.

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This is because if you try to unfocus the textbox, then the client will force you to focus back on the textbox. It ensures you can type the next word as soon as you hit enter. I have some solutions in mind, but as you are the nineteenth reply in this thread and this is the first time this has been mentioned, it’s a low priority bug. Thanks for the feedback.

1 Like