Looking for general feedback

https://www.roblox.com/games/4670761204/NEW-Submerged-STORY

Heya:

@MooseWasThere, @BurgerBurner and me recently released our new story game submerged, however our stats are not as high as we projected them to be.

We would appreciate it if you could play a segment / all the game and provide us with any feedback that you picked up on, which would likely lead to an increase in playtime / profits / rating.

cheers

8 Likes

First impressions go a long way. Here is what I noticed after joining for the first time.

When I first opened up the game page I was pretty interested in what I saw. On the Roblox game page, there was good game art, the description was well-formatted, everything was calling for me to join. So I clicked play and Roblox booted up.

However, immediately after loading in, I was greeted with what felt like a tidal wave of players. All of whom were running around randomly and jumping like crazy. I was very confused, I had no clue what was going on. There was nothing that explained to me (or even hinted) at to what the game was about, where I should go, or even how to get started.

Your lobby needs to be more explicit when it comes to directing player movement. Reduce the amount of players running around, make a more direct path to the main objective (which is to enter a submarine), and move some of the monetization portals out of the way of the subs.


Notice how the players game chats are covering up large portions of the game view?



All the players jumping around are too much for a new players mind to handle at once, the new player should have to do any more mental processing then is needed to get going.


I almost left right then. I could feel my mind tense up from the shocking and claustrophobic feel of the lobby. But then I noticed a submarine surfacing. It caught my interest. So I attempted to walk towards them. But unfortunately, I failing. I was struggling to understand where I needed to go. Finally, I realized that I needed to walk around the giant holographic radio and all the other in-game offers before I could get on the pier to enter the sub.

Now, one key aspect of monetization is to show your players that they can spend their money, but when a player first joins, the first thing they should see is the quickest way to get started. Then after they understand what the game is you should begin selling them stuff.

Entering the sub

I then entered the sub. At first, I was a bit confused. I still wasnā€™t sure what the objective of the game was or even what the game was about (aside from submarines). I walked around the sub quite a bit and I was fairly irritated by how small the space was. Granted it is a submarine so it makes sense, however, my third-person camera kept readjusting EVERY SINGLE TIME I walked because of all the walls.

Consider changing the view to first-person or some form of customized third-person that brings down the transparency of walls when a player is hidden behind one.

It got worse when the ā€œcurrentā€ came because when the shaking began the camera when ape-poop and literally flipped out.

However, all of this would have been somewhat acceptable if the gameplay had actually been interesting.

Now, before I move into this part of the response, please do not take this as an insult to you or your skills as a developer/game designer. I too have my fair share of boring games so every criticism I have and am making is all to help you improve. Take it as constructive criticism.

Now, to continue. Your gameplay was what finally made me pull the trigger and leave. Nothing interesting happened quickly enough to keep me engaged enough to continue playing. The events that I experienced went as follows:

  1. Ok so Iā€™m on the sub, the captain is apologizing for the last trip (presumably from the first version of this game).
  2. The game tells us to walk around.
  3. Okay, Iā€™m still walking around.
  4. Still walking.
  5. Oh, somebody saw a shark. (Shark swims past window)
  6. Shark is no longer at the window but we are all still looking at it.
  7. Oh well, I guess that doesnā€™t mean anything, the music hasnā€™t changed to signify any problem
  8. Walk around moreā€¦
  9. Captain says to sit down because of a current.
  10. The camera temporarily goes spastic.
  11. Ok, now its lunch time. (Was there no problems that were caused as a result of the category 10 earthquake we all just sat through?)
  12. Girl drinks peanut butter (I was hoping the chef would reveal that sheā€™d poisoned the drinks or at least used something gross. Anything to make it interesting.)
  13. Everyone has to find a med kit.
  14. I left.

You see, as a player, I was hoping for something more personal. I got really bored because all the ā€œissuesā€ were either not related to me (hence, if the chef turned out to be a psyco-killer and poisoned everyone we would ALL be in danger instead of one girl Iā€™ve never met), nor were they related to each other. Maybe after that huge earthquake like current the sub could have caught on fire. Then all the players would have to try to put it out or risk dying.

Point is, make the issues related and make them relevant.

I can see a great future for this game but right now you are losing people because of the lack of pacing, relevance, and organization.

I hope this was helpful to you.

EDIT:
After joining a second time it was more clear where I needed to go and I could understand better but that first join in was still confusing as hell.

4 Likes

This is a perfect example of feedback! :+1:

Thanks for providing general feedback for our game, weā€™ll take these helpful tips. I, too, believe that this will greatly help our game.

The ideas you also provided seem like a pretty great idea! Weā€™ll take a look at those for the time being.

Thanks again! :wave: :smiley:

3 Likes

(Spoilers!)
:+1: Amazing game! I love the attention to detail, it seems very professional. The only negative things that I noticed were:

  • The story went a bit too fast, starting with allergies to the live crabs to the holes in the wallsā€¦ I felt like if Iā€™d blink Iā€™d miss an important part of the story
  • The usage of ā€œOMGā€ was a bit unnecessary, I donā€™t often hear people say that verbally (and the boxes are supposed to represent the player ā€œtalkingā€, right?)
  • The lobby was a bit vague in the sense of direction. If someone new to the whole story genre on Roblox played this, they would probably be completely clueless on where to go

Even though the issues provided shaped my experience to be slightly more negative, I enjoyed my experience at this place. I see the effort that went into it, and I can almost guarantee that a YouTuber will play this game in the future!

Canā€™t wait to see more coming from the developers of this game, Iā€™ll make sure to check out later content.

2 Likes

Thanks for the feedback, weā€™re currently working on implementing the feedback you gave us. :+1:

2 Likes

Hate to bump the post but would appreciate some more feedback.

We took the majority of the current feedback into account and adjusted the game accordingly, our like ratio has been steadily, and constantly rising and our concurrent player base is stable in addition to having ItsFunneh and various other you tubers organically making videos on the game.

However we still are having problems with growth into the thousands of players, whereas currently we are stuck in triple digits and would appreciate more feedback which could contribute to this growth / other general improvements we could make.

This game is literally a cash grab, immediately spawning in I see 4 different gamepasses or devproducts I can buy, no wonder your stats arent as you projected them to be, you canā€™t just put that kind of monetization right when the player startsā€¦

That is our lobby, and from our data we have no problems getting players from the lobby into the game, with more then 80% of our players getting to the 10 minute mark in the main place. Our main problem is growing our player base.

Well then I suggest you just advertise more, get youtubers to play it that should work unless your not even getting enough revenue from the game which I wouldnt be too suprised, and you shouldnt make the minimum amount of players 2 to be able to join the game, there are also way too many story games already and I think these are just really getting old

Do you have any past data / experience to back up your statements?

I donā€™t have too have anything like that this is feedback for your game, opinions dont need data

Yes, but do you have any data / past experience to prove that this is likely to work.

Alright Iā€™m just here to give you feedback and obviously your not taking it lightly, good luck on your game

I appreciate feedback, but i do prefer it when he feedback is statistically backed so I can be confident it will actually benefit us. Anyone could tell me ā€˜Hey if you move this here it will increase profitsā€™ However if you in your games had tried a similar strategy and it had worked then I feel it would be a lot more effective feedback.

1 Like

Just a generic story game. Itā€™s not even buggy or anything, the game feels quite polished. The only problem is that itā€™s boring as hell, and the story makes no sense. Hereā€™s what happens:

  1. Captain apologizes because last time things went wrong
  2. Big scary shark comes
  3. Big scary current comes, shakes the camera like crazy and then the submarine turns red, blood, oh no!!!
  4. Crew member somehow doesnā€™t see all of that, and we move on to eat delicious crabs.
  5. Oh no, SOMEHOW they didnā€™t see that the crabs were indeed alive
  6. Now the small scary crabs punched holes in the submarine, and we gotta fix them

At this point, the story is starting to make no sense. All of the worst things that could possibly happen are happening at the same time. Some of the parts in the story are unnecessary, such as the crabs that are alive and the shark. Slow the story down, please. At that point I just left because I got bored, although the other people in the server with me (who I will assume to be pretty young) actually seemed to be having fun. So I guess your game just doesnā€™t appeal the older audiences, which is weird, because this is a horror game, but Piggy is a horror game and it is immensely popular, so Roblox is just weird I guess.

1 Like

Do you feel if we added more dialogue this could help slow down the story? ironically one of our aims was to not make the dialogue too long out of fear players would get bored, however it seems to be having an opposite effect.

Yes. 30 Charsssssssssssssssssssssssssssssssssssssssssss