Hello, I wanted to use PathfindingService for my monster, but it was choppy, so i decided to make my custom:
What do you want to achieve? Keep it simple and clear!
I want to do my custom 3D pathfinding that is smooth!
What is the issue? Include screenshots / videos if possible!
What solutions have you tried so far? Did you look for solutions on the Developer Hub?
I tried looking in some posts, but nothing was what i needed
I hope you can help me! Have a great day!
Did you remember to
:SetNetworkOwner(nil) on your NPC which normally fixes the choppy movement problem?
Yes but my monster is Moving to ServerStorange and then to workspace.
I don’t recommend making a custom pathfinding system as its a very ambitious project, I think you should be looking to fix the choppy side of the built in pathfinding system. If you want to make one desperately then be my guest, but pathfinding factors in a lot of variables.
But pathfinding service is choppy and setting network ownership will make error cuz my monster is moving from ServerStorage to workspace like in The Rake.
Sorry but i don’t see what you mean when you say your moving your “monster” from ServerStorage to workspace can you clarify
Like Monster is changing parent / being descendant of ServerStorage and after some time is parent / being descendant of workspace.
Why would this cause choppy pathfinding, there is no reason it should
So I’ve been experimenting with pathfinding on NPCs recently, and it seems as if all the movement of my NPCs are becoming choppy as they keep on moving.
I’ve tried viewing other posts on the forum, but none of them really helped with my specific problem. What I’m trying to achieve is obviously a smoother and cleaner look to the walk of the NPC.
Now, what I’m basically doing with the NPCs is that I’m spawning a recursive function that decides a…
This person may have the same problem as you have you checked it?
Ok i will check it out! I hope it will work!