I’m currently making a round-based minigame-type game. You can learn more about it here. (But, it’s not necessary to help me with this.)
There’s one thing I forgot to mention in that post, though, which I believe might be crucial to the game’s overall design - progression. How would I go about letting the player progress in a round-based minigame-type game? How can I keep gameplay progression in mind when developing the game?
There could be different ways to do this, e.g. a level system. But how would I make that work? All ideas and opinions are appreciated!