Currently working on a moba game and looking for feedback from the community on what would make it Roblox friendly(Interesting for the Roblox community rather than MOBA lovers)
I have the main core gameplay planned but in need of help with a couple of dilemmas I’m having:
- Should the game be focused around a choice of Heroes or Classes to choose from? Main Difference would be heroes would have unique abilities of their own. If I were to go for classes instead I was considering having a dungeon crawler approach to it(unique items for each class allowing progression)
- What leveling system should I opt for? Should I take a linear approach of levelling up through XP or would a different ranking system that has more progression paths?(e.g. allowing classes/heroes to have a levelling system of their own that would unlock cool new skins/abilities)
Overall looking to hear about any mechanics I might have not thought about that would give the game that sense of unicity!