Would appreciate any feedback, however specifically things that you didn’t understand would help a lot at making our game more accessible for new players, also if you have the ability to play on xbox, we would love to hear some feedback on our xbox experience since its something we strive to improve!
Finally, actually a game with music.
Hey I like how your troops actually walk around and destroy stuff. I like the effects like fire too.
So, is this a bug or am I doing something wrong, but when trying to place the “guest” troop in phone it does not work. I also can’t delete the guest troop I’m having trouble placing, so I’m basically locked with a guest troop I can’t place. I tried placing it everywhere, but it doesn’t work. Maybe try to fix that bug, and if you haven’t already, create a ui trash bin at the side of the screen where if you wanted to undo placing a troop, you would click or hover over that. Also, I feel like you could improve your drawings and make them more detailed, especially the box I earned after the tutorial.
The game surprisingly was more fun then I expected. Keep up the good work!
megmavens5
Made a few QOL changes based on suggestions, would appreciate some more feedback. Specifically some xbox user experience would be amazing, also information on stuff you found confusing.
We are noticing incredibly high rates for users not completing the tutorial, and are wondering why so some feedback on the tutorial design and the simplicity of the tutorial would be appreciated.
When I joined the game, I was greeted with a tutorial from someone named 'Ursa" but I see no one in the game that has that name. And for some reason when it got coins it said Consumable? Coins aren’t a consumable. I got the same map two times in a row, I don’t know if It’s the only map but the lobby is cool. Gameplay is good too.
We are redoing some aspects of the tutorial in our next update (such as it being unclear if you got the box or not). You cannot currently skip the tutorial since compared to meta game styles I believe ours is slightly more complex and does need that extra lay of explanation.
Everything is spaced out and grey. That’s not good.
Use less terrain. Use more meshes and parts.
Stop with the haze and change the coloring of the lighting components. It has a depressing feel right now, this should be a more positive, vibrant game as a whole.
The animations are slow. When I opened a box, I got so bored waiting for all the cards to display. Add a skip button so it just displays all of your cards that you got instead of having to wait. The “End” button took too long to appear when the box opened.
The buttons should interact when you click them. The icons don’t seem to be in style with the rest of the game.
This bland grey UI style is just depressing… Either make it lighter, or turn it into the style of the buttons on the side which are partially transparent. Make the UI more round, and center/ re-create the other UI buttons.
And lastly, the game lobby has no organization. It’s just all too cluttered and doesn’t make sense. There shouldn’t be so many UI buttons. Either choose only a physical shop or a UI shop. Either choose a portal to start games, or a UI to start games. Organize things into areas, I would recommend putting:
Buyables in a “shop” area (including starter pack and other game passes).
Other game functions such as challenges, starting games, etc, in UI on the side.
All in all, the idea is great and that is why you have players, but it would be much better if you added some more organization, style, detail, and color to this game.
I feel like I have to think too much to understand this game. I should be thinking to understand the actual gameplay, not how to navigate the game.
I am sorry if I sound harsh, I am just calling it like I see it. These are honest criticisms and suggestions. I really love the idea, work on the format and I am sure your game will do really well!