I have noticed some are not fully reading the post. If you want to give me VALID feedback, PLEASE give your thoughts on the entire post not just sections of it.
Looking for people to vote on some some of the functionality of my game I am writing. Although I am doubtful I will release it I still want to treat it like an actual project.
Now a little bit about the game. It will have a free-roam aspect. Think of criminality, GTA or other kinds of open world/wide spaced games.
Please note not everything will be added at once. I will probably end up editing this post and creating a dev log if I decide to make this a good game or not.
I wont be transparent when explain systems too well as I would rather someone NOT take all of my in-depth ideas and just clone my game as that would just be a motivation killer and is just not cool at all.
Please do not ask me to elaborate. I will only explain it in a semi in-depth way to where the idea will stick in your head, you understand how it MAY work. That is it.
Anyway I wont say much more.
Let the polls begin.
If you have any good feedback or criticism please do post it below with a quote and a valid explanation.
I am trying to flush everything out and remove any nooks and crannies while trying to appeal to the majority of the platform where possible.
- Raycast system,
- Bullet is a separate instance + drop
- Generic viewmodel (BORINGGGG and ugly),
- Instead handle character arms separately to the weapon model. (look at below mp4)
The MP4 in question: click me (discord cdn)
The character and gun being separate is very likely to not look exactly like it does currently when it has been refined.
Economy
I have split this up into multiple different as it will kind of be a bit too complex or impossible to explain everything in one single option per. So to make everyones lives easier I have done this.
So for the economy I want there to kind of be one but at the same time my biggest worry is the economy being super inflated kind of like other games or those gmod servers.
I don’t exactly want there to be trading as that could cause some issues and also feel it may break the way I want to present my game to the player in a certain way.
What I mean by that is think of GTA v having a trade system. It wouldn’t feel right would it? It’d be cool, sick or whatever other acronym/word you want to describe it as cool but I am sure you could agree it would be a little odd for a Gta game due to the style of its gameplay.
Main money making methods
- Job system w/ a system of thievery (wont go in depth) + murdering roaming npc,
- Job system + murdering roaming npcs
- Job system only
Please note murdering Npc’s wont drop more than 125 dollars at a time and it also has a 60%> chance to drop < 50 dollars.
Interacting with the shops to make money potentially.
NOTE: This is guaranteed if the thievery system is voted for otherwise it will not be added.
- Allow users to sell items to item specific stores
- Allow users to sell items to any kind of store but at a discounted price if it is not item specific
- Allow users to sell items to any kind of store but at a discounted price
- Don’t add this system. (Give a good reason why below I would love to hear it)
Other passive income systems.
Now these will be for mostly users who are transitioning from early to mid and mid to late. So what that means these passives will cost a huge sum depending on the game stage it is meant for and will also be a big factor on upgrades or any other additionals to said passive income.
These will not be in the form of game passes and these will only be achievable through either a starter pack gamepass OR through in game cash only. I know I said “will not be in the form of game passes” however this means each passive will never be sold as a gamepass by its self and also will never have any game passes that are p2w. The only way it would be p2w is if you pay for cash in game like most other games.
These passives will still take a lengthy amount of time for you (depending on the type of passive you have) to recoup some cash from these passives and there will also be a big risk too as each passive will have different methods of generating you revenue, wether it be automatically earner or you have to put a bit of work into it either.
- Would you be interested in a gameplay system like this? Would be cool no? (thoughts please let me know)
- Don’t add this system. (Give a good reason why below I would love to hear it)
I will probably add this anyway but I am not too sure yet. Just want to see if people think this would be cool too.
This is all I will share for the moment. I will make a followup post in the future and will link this and make it evident that its a follow up if I want more feedback or have other ideas I feel I have designed a bit more to how I want it to fit.
If you’re interested in the game it will be called GTL (Guns, Taxes and Laws) and will be released on my group Oubi development.
This is a big project for a single solo developer. I would outsource some of the development however I cannot afford too plus I feel it would push me more out of my comfort zone. I have had that issue for a year or so now I feel.
Thank you for reading my post. Any additional feedback, criticism or whatever that will benefit myself please drop it below <3