Currently doing a big optimization project for [New Limited!] Car Crushers 2 - Roblox with the focus to reduce the amount of parts and polygons of over 75 vehicles. I’m accepting multiple people for this project and you’ll be paid for each vehicle you finish, meaning you only have to do as many as you want.
The edits you you’d do to each vehicle are pretty simple:
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Group the vehicle parts into about 10-15 groups (You’ll get details on how they should be grouped when you start on a car)
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Export each group seperately, join the parts of each group in blender and remove all their covered surfaces. (Can be done quickly by having all surfaces selected and de-selecting visible surfaces with a brush tool)
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Import each mesh to roblox and align the imported meshes with the rest of the car, make sure you uncheck “Write Normals” when you export from blender.
If you don't know how to edit the part groups into meshes, this is how i do it in blender:
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Once in blender, choose file>Import>Obj and find the first part group you exported
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In the properties window to the right, find the button that says “type of active data to display and edit” and click it, then change “Lenght” to Metric and “Unit Scale” from 1 to 0.01.
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Move your camera to the imported parts by dragging the camera with Shift+Middle Mouse Click or by pressing Ctrl + (numpad .) which teleports camera to selected parts like F in studio, But i recommend exporting the parts near position (0,0,0) so you don’t have to do this.
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Hold shift and right click one of the imported parts, then click “Join” on the window to the left
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Find the button that says “Object mode” in the bottombar and change it to “Edit mode”. And then choose “Face Select” a bit to the right
6.Press C to change the cursor to a brush tool which you can adjust the size of with the scrolling wheel. Then hold middle mouse click and the visible surfaces will be de-selected whereever you hover your mouse. When you need to adjust the camera just press Esc to close the brush so you can rotate the camera, then activate the brush tool again. All surfaces of the mesh that you can see from any direction from outside the mesh needs to be de-selected.
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When all the visible surfaces are de-selected, choose Delete>Faces in the left window. Then export the mesh with “Write Normals” set to false, and then delete the mesh from blender so you can import the next part group and do the same thing with that, (Changing lenght unit and choosing face selection only has to be done once per place)
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Insert a MeshPart in studio and import the file that you exported from blender, make sure you click “Yes” on the window promting you if you want to import location data so all the meshes have the same positions as before relative to eachother. Then you can just clone that mesh and change import the next mesh to that MeshPart until all the meshes are imported.
You’ll be paid 7.5-15k per vehicle, and since there are about 75 vehicles there is a potential of about 700k in total. The value in the 7.5-15k range is determined for each vehicle by the complexity of it, like it’s part count, amount meshed needed for it and so on. DM me on the devforums or add me on discord Panwellz#5923 if you’re interested and i can give you more info and a first car to edit.