I’ve been running ads every week but they don’t seem to be doing enough. A 6k R$ ad run brings me about 70-90 concurrent players at peak hour. So assuming max concurrent players scales linearly with ad money, I’d pretty much need about 70k R$ to scrape the first page of Popular. That costs $400.
And so I’m calling out to developers with well-established fanbases. People who can tweet out about the game, put links to it in their games’ descriptions, and (maybe) put teleporters inside the actual games. Your reward is my everlasting gratitude…
Just kidding. Your reward will be X percent of the game’s revenue for Y weeks, starting when the game first hits Z concurrent players. Of course, X, Y, and Z are up for negotiation. In January, the game made 1.56 R$/player (after fees) and the average play time was 20 mins, to give you an idea of how much reward is likely involved. There’s also virtually no cost on your end, unless you have a competing minigames game.
Send me a message on the devforum if you’re interested!
The spikes are ad runs. In order to build up concurrent player’s I’d have to advertise much more frequently so that the people who come back to play after ad runs have full servers to play in. The game isn’t very enjoyable with less than 7-8 players.
Only thing that bugged me was the results screen whenever I had the shop GUI open. It wouldn’t Index completely over the shop GUI. Also my screen is really bright, so white text over yellow makes things hard to see.
If they’re not coming back, then you have to work on your player retention. Marketing will not solve everything.
Use analytics
How many rounds do they play before leaving?
Do they leave after losing? And after which game?
Do they leave in the middle of a minigame? And which game?
Consider adding something to do in the lobby while people wait. Not everyone is going to spectate.
Show off some of the items players can equip in your thumbnails, maybe gameplay pictures (and add more thumbnails!!)
Usually when users scroll through the games page, the first thing they look at is the icon before they look at the name. Your icon doesn’t stand out or convey anything about your game to me, and it’s not convincing enough for me to click it. Your logo (gamma in square) is also very corporate-looking, so it shouldn’t be shown on its own in front of a “sunset” background to represent your game (until it’s known enough).