As far as games on ROBLOX go, it’s fine. If I gave a subjective judgement, I would probably appear too picky, but since you asked for it… I personally believe the GUI is a bit too large (at least on my screen. Perhaps make its size relative rather than absolute, if it isn’t already) and colourful. Maybe it’s just a thing about colours, but they seem too neon and this could be distracting for those who want to enjoy the game unimpeded by large neon-coloured buttons. Perhaps smaller, more subdued buttons (dark brown, grey, navy blue, etc.) would look more appealing. Generally I make my button height the same height as the texts.
In regards to the thumbnail, the one with the two soldiers on the plane seems cool, energetic, simplistic. All positive traits. However, I’m rather curious as to the general purpose of the ‘RED TEAM; BLUE TEAM’ thumbnail; generally, thumbnails are used informatively and the information is quite self-explanatory and basic (it could be acquired just by playing the game). The characters in the thumbnail are also very static which is not as exciting and may not appeal to a younger audience, especially being the first thumbnail they see.
Apologies if this is hurtful; just trying to give feedback as asked for. This is also my first DevForum post so I’m a bit new here.
I like the thumbnail’s use of characters, but instead of a boring gradient in the background, add an image or render of the map.
Redo the map. Two destructible planes in the sky with no other map elements is an incredibly old Brick Battle-esque mechanic that died out because it provides a terrible player experience if you’re on the losing team, and just all around is much too dated for today’s standards.
The starting weapons seem like an ok start, but change the rocket launcher to use modern rocket mechanics not the old LinkedRocketLauncher code.
I’d consider making the game run on rounds (unless they are already?) and scoring that resets after 3-5 minutes of battle with a short 30 second intermission that shuffles teams around.
You should definitely do your research into how and why modern Roblox combat games do what they do and emulate that into your own version of it.
Things you should ask yourself:
What’s my Core Gameplay Loop?
How can I make this game fun even for the losing team?
What map elements should I include that provide players a way to interact with and plan out combat tactics with teammates and enemies.
What visual styles am I trying to achieve?
Can I include content or narrative into what the player can strive for, more than just winning?
Do lots of research, answer these (and more) questions, ask more questions, and figure out what you’re trying to achieve. Then break it down into milestones to achieve it.
Sounds easy and straightforward, but it can easily take months. But you asking here is a very important first step, so good on you
Gosh I was hoping you wouldn’t ask this. There are a lot of issues with it. Re-read what I said above and compare how your map holds out to fulfilling the answers I want you to ask yourself.
For instance, is your game fun for the losing team? Well currently you have it so that the losing team’s plane is so damaged that the team constantly spawns and falls to their death. That isn’t a great user experience, so what can you change that can fix that…?
As I said, do your research, play some games. Take notes on what you like and dislike from other sources. You’re not going to fix your game in a day haha
Right off the bat I would say the UI needs a ton of work. It’s bland, boring, lacks a clear style, and most importantly lacks organization. You have three separate buttons for opening three separate shop menus that really shouldn’t be separate. They’re also scripted poorly, resulting in things like this being able to happen:
I’d say UI feels very rushed and feels like there was no planning put into it before you started working on it. My suggestion would be to scrap your whole UI and start from the ground up with a clear, planned out UI with a consistent theme. I personally would go for a militaristic theme, as it seems like it would fit well.
Another problem is the gameplay. I never really understood the goal of the game or why I wanted to achieve that goal. The planes seemed to regenerate randomly and I wasn’t really able to get any points despite me KO’ing quite a few people. The level design isn’t particularly great either, with poor visibility, blinding sun rays, and strange fog, you will often end up with this view depending on where you spawn:
In short, I think you should take a step back and really plan the game out. A good plan is always the key to achieving success in anything. If you’ve got any questions I’d be happy to answer them.