It’s better played in multiplayer, but it can also be played singleplayer.
Please provide me with some feedback involving how much fun you had, what you think could be improved on, and what you believe is really bad about the game.
It’s pretty cool but the gameplay is a bit boring, maybe you should add some more stuff other than meeting the quota, maybe like some side tasks to do.
Fixes:
-Be able to weld parts.
-When the next run is started, teleport all players back to the main area (You get stuck in the the break room.
-Update it so it does not kick you from the game when you lose. (Kind of a hassle to join back) .
-Sometimes multiple people grab the same part. (Not sure if you are using setNetworkOwner(), or add a check if someone is already grabbing).
Ideas:
-Create a main lobby/menu where you can queue up with friends/other people.
-Add leaderboard, maybe for longest run?
-Add enemies (Like little flying robots) that steal the triangles or even moves the player?
i’ve made some crazy awesome updates and bug fixes, etc. BUT there still may be some issues!! i’m not the best judge at what is fun and what isn’t, so i guess you can go hogwild (with friends preferably)
Probably should of went to the discord instead, but oh well,
Just saw it pop up in my “Recommend for you” and saw it had 160 concurrent players since I last took a look at this. Not sure if you are still working on this as it looks like its under new ownership and lead scripter? But if you are, Congrats on getting a player base.
Some bugs I noticed:
Summary
The player counts don’t reset until someone joins that lobby
Spamming the drop button (As it was originally) will cause the button to break and be off forever. (Boolean logic needs to be cleaned up?)
Dying makes the the draggable script stop working. I think it starts work again after the next round or after a certain period of waiting
Money per sec doesn’t work as intended?
Stuff to maybe think about or add:
Summary
Add more single player lobbies, since I saw a bunch waiting in line to go solo
Personally I am finding that I am spending way to long trying to get the conveyers and walls in the right spot. I would separate the “Building” from the draggable script and make it more like a placement system like this. or a grid sytem would be nice.
Player items that can be bought ( Screws: If used double amount for this round)(Hammer: when used, removes the random modifier on that round) Etc.
Optimization: Once you start to get further in, the million parts causes lag, which the timer still ticks down just fine. I would try something like :
This
local maxParts = 100
local currentParts = 0
local lastDropped or table equivalent?
--Located in dropper area where parts are spawned
if currentParts >= maxParts then
--Dont spawn
--Get last dropped or same item in area and increase value (Group items?)
else
currentParts += 1
end
Or
Just make a setting option to make them invisible
i sadly do not own the game anymore and the current owner refuses to let me work on it, but i’ll let him know about these issues!! thank you for the feedback!
Hey CandleContentRBLX! I played TRIANGULATE! on my stream and really had fun with it. The tutorial was clear and helpful, and I liked the feeling of collecting and selling to hit goals — it’s satisfying and easy to follow. Definitely one of the more polished games I’ve reviewed recently, so now it can be found under recommended filter.
My Scores: Gameplay 8 • Visuals 6 • Originality 7 • Polish 8 | Games Radar
I have played your game a couple of times before this and I really liked it, but its just fun for the first playthrough, after that it gets repetitive. What really dissapointed me was that it was the same map for every difficulty.
Fixes (as a player who really enjoys your game):
Add other maps with obstacles according to the difficulty, for exampel 3 easy maps that are randomized, 3 normal maps that are randomized etc.
Add obstacles to the maps like wall, void, etc.
Add Modifiers for more reward like: max 3 conveyor belts
Add Shapes that you need to filter like Triangles that give you - 10 (to add risks and keep the player engaged, so they dont just stand there AFK)
After reaching a high quota you get special randomized conveyor belts
It was also a problem for me that if you placed all your conveyor belts its just waiting.