I’m using a different approach to animate rigs on my game, so I had to create my own animator module, since the stock animator is insufficient for my needs. Unfortunately, it’s far from perfect, so it’d be awesome for me to see how Roblox managed the track system, and take references from.
Does anyone have any idea how I can, or if I can obtain the default animator script or module?
Thanks in advance.
Not the character animations script. I was talking about the entire script Animator class uses to load, play, stop and pause animations, if it even exists.
Animator:LoadAnimation(Animation)
Animator:GetPlayingAnimationTracks()
AnimationTrack:Play()
etc., I’m asking if whatever script or module responsible for managing these methods is obtainable.