They released “depth of field” and atmosphere yesterday
And Wind! I would love wind so that we can create a way for realistic ships and aerodynamics.
I am really looking forward to layered 3d clothing because if it is how i am thinking it is going to be it will make RPG games much more realistic with put-onable clothes.
Also the material system is going to be massive with MMOs so that they can get much more realistic tools armor etc.
I am interested in what they are going to do in the script editor update and how much is going to change.
@762_CGE @VlachSlv
For clarity, this roadmap has to be updated manually so features may ship without us realizing, which means there will be a delay in the status. Keep an eye out in #updates:announcements for the latest!
Additionally, the company is hundreds of people, with hundreds of projects. Us shipping other projects has no impact on the teams that are hard at work on the items you see in the list. Many items on this list have been in progress for months, and are massive.
As stated in the OP… items may be delayed but I promise that everyone is hard at work at making these awesome features come to life.
Or even years… COUGH futureisbright
The “eye animation” reminds me of the ROBLOX carbon copy “BrickPlanet” that died march 3rd this year.
This looks great! Thanks for keeping us informed.
These ultra realistic effects look super nice!
when it says On Track, that means it’s not live yet, but there are no postponing of getting it live on time.
Enhanced Audio Search - Find audio by specified time length
Skinned Meshes & Bone Instance
It’s in beta, therefore the beta tag should be applied
Asset Manager - Universe Level
Same, they should apply the beta tag (this one is even in the File → Beta Features menu)
Hopefully more physics updates like grids and stable or more improved physics handling aswell as a much needed update to moving on platforms by allowing players to jump on vehicles or planes without flying off
I can’t wait to see what Roblox will look like in a few years, possibly being able to reach Unreal Engine levels!
I’ve been foaming over Custom Materials since its announcement. Can’t wait to use it!
I know it’s not on the list but, it’s on topic on what you guys should improve which are advertisements. Meaning, it’d be so much better if you guys made a feature where we could make a ad campaign for longer then a day. Just Saying.
Make a feature request if there isn’t one already.
Out of curiosity, do we have an ETA for custom materials? I’m super hyped for it, especially since I want to release a few showcases that have been finished for some time now.
edit: will it also have offset & sizing support? It’s hard to get textures to look great, especially ones that I custom PBR. When I size them in the normal texture settings, it looks fine.
edit 2: In its current state, it feels incomplete. (hence why I’m asking as it’s supposed to be introduced this quarter.)
Holy cow, script version history FTW!
I’m curious about this one. Is this related to the like-dislike feature? Is it a way to combat botting of likes/dislikes? If so, neat.