
Does this entail storing models or storing giant amounts of data in general?
Iām so glad mesh deformation and PBR are coming out sooner than I thoughtā¦ I have a lot of things plannedā¦
Hereās Aeroās (mine) Top Picks:
Those are my picks for what I am excited to see.
For the Custom Materials, will we be able to apply Normal and Specular maps to Texture and Decal objects as well?
A new decade, a great 2020 for Roblox updates. Just took a quick peek at the Roadmap, looks awesome so far.
Most exciting thing since sliced rice.
POG! I canāt wait to see Future Is Bright V3 feature in Oct-Dec 2020!!
Iām scared for my life with this facial animation thingā¦
I was scared for my life with this Rthro crap, but it seems like Roblox is steamrolling in that direction and may actually remove R6 one day.
Yoo! This is soo good! These updates are gonna be super cool! I canāt wait.
Was wondering about universe scripts myselfā¦ Maybe itāll be in the new Game Explorer that IS on their roadmap.
Large Object Stores! I sure hope it can be used for CSG generated during gameplay
Now this is exciting, Iām especially excited for:
Creatively blends objects into the background instead of using a solid color.
Adds SurfaceAppearance object that enables PBR textures for mesh parts.
Ability to extend built-in materials with custom textures.
Performant procedural clouds.
Extends PBR calculations to other light objects.
Enables Custom Materials for terrain vegetation.
Enables Lua scripts to run on separate hardware threads.
Canāt wait how these updates will turn out!
Theyāve expressed in the past (in relation to luau) that they would be releasing Luau (I believe is the correct term here?) so it can be used outside of studio. (Also Arseny, it looks like itās going to happen )
I havenāt seen this question anywhere (correct me if Iām wrong) with the custom materials will it be uploaded under decals or have a new section? I hope it will have its own section so we donāt have to sort through stuff.
Hadnāt seen that! Hoping the LSP does get released to us though, if not open source.
ā¦Though I suppose we may be better off making our own community made LSP at some point. Unsure with that regard.
This year is looking mighty mighty bright, especially FiB v3, Atmospheric Fog and Procedural Skies. Curious to ask, will we ever see Particle Shadows implemented into Roblox?