Looking Forward in 2020: This Year's Developer Roadmap

Are top games going to be forcibly mechanically translated? Wow.

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hopefully we will actually get the features planned this year… :frowning:

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What can this do exactly, I’m wondering if this could be used to deform meshes as the game is running (image example below)

Am I misunderstanding what it is?

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You can test all the cool things related to mesh deformation and bones here

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I almost forgot: Large Object Stores is also on my list. Would be quite useful for a feature I am working on in my game (as well as other games like tycoons and building games)

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are videoframes cancelled or for next year?

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Vouch. What happened to it… One of the most limiting parts of the roblox engine. Please don’t tell me its canceled.

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Basically the meshes can deform i.e bend, stretch etc

credits to @Tybearic

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atmospheric fog already sounds beautiful.

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I can’t wait for so many of these. These features won’t just morph how Roblox looks, it will massively improve performance too (which I desperately need since I’m a high-detail builder!). Hopefully this might allow those with bigger games to open their doors to the mobile world as well.

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This will bring animations to a whole new level. When this was first released as a test version on github, I saw someone made a moving fire hydrant. It blew my mind at the time and gave me endless ideas.

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Having custom materials will really open up so many doors for builders and designers. @Yourius has already made quite some impressive designs with this.

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Fog desperately needed a rework and this, along with…

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…is very welcome.

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Lastly, this really excited me as proper lighting really can bring a scene, or even an entire world together.

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Very excited for all of this.

I’m exceptionally excited to see support for 200 player servers. I don’t want to be a downer though, but will this come with better, (or at least more understandable in laymans terms) developer tools to solve lag problems?

Also exceptionally excited for facial animation, though I’m not sure if it will be as good as using a spritesheet yet.

Super excited anyway! Maybe 2020 isn’t cancelled I guess…? Yet?

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I think the new features look really cool, like custom materials and I can’t wait for PBR v3.
Does Faster CSG mean that I’ll be able to do more complex unions which I couldn’t have done before because of my pc specs?
Facial animations sound cool as well

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I am so excited for the new audio searching feature! This will make it so much easier to find sound effects and such!

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Facial animations gonna be helpful when I work on my roblox animations.

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is it just me or does anyone else think of the dev roadmap as the highlight of the year?

for real though, this year’s looks really promising and i can’t wait for all these neat sounding features!

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Wooow i was not expecting this at all, this roadmap came outta

I’m really excited for Custom Textures
And the Fog Update

And Meesh Deeeformation

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I honestly have no idea what to say about this, but this is AMAZING, this year seems like a very promising year for roblox development!

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4th Quarter seems to be very interesting, I’m curious to see how facial animation will work out with other faces.

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I’m thinking:

  • Ephemeral DataStores have been replaced by MessagingService: a service which handles temporary data at universe level; great for matchmaking.
  • Phased Game Updates is version control; Save to Roblox vs. Publish to Roblox.
  • Universe Scripts & Game Services will be Cloud Scripts.
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Ah brilliant. I always look forward to the roadmap, this year’s is looking brilliant! Excited to see these upcoming features roll out. :+1:

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