Hello,
I’m trying to use “LookVector” to move a part forward, but then I also want it to go down -3.9 studs on the Y axis. Here’s my line of code:
Impact.Inner.CFrame = HumanoidRP.CFrame + HumanoidRP.CFrame.LookVector * 5
This line works fine, but how would I keep it’s LookVector position but then move it down -3.9 studs?
(it’s my first time using LookVector)
Any and all help is deeply appreciated.