LookVector Problem

I’m trying to make a move that pushes the play forward to where they’re facing, I’ve figured out the basics of it and it works inside of a local script but when I change it to a module script the way the character is facing doesn’t seem to update.


This is what I’m trying to get from the module

Is the LookVector in the World orientation, or in the Player’s orientation?

Also with your script are you checking which way the Player is facing then sending them in that LookVector direction, or are you updating the force for the entire length of time the force is being applied?

It would help if you could send the part of the code that is controlling this function so we can see if there are problems with the module script code

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Sorry I forgot to show the script

I sent the script if that would answer your question

So you’re creating LookVector every Heartbeat, but when you start the for i loop you aren’t checking to see if it has changed.
Try putting the LookVector = HumanoidRootPart… section inside the loop.

It’s still giving me the same issue :frowning: