- What do you want to achieve?
I want this script to do so when a player is touching the Fire, the player will take damage until the player isnt touching the Fire anymore.
- What is the issue?
The player still takes damage after not touching the Fire anymore
- What solutions have you tried so far?
I have tried a lot of combinations, but none of them worked
local Fire = script.Parent
if hit.Parent:FindFirstChild("Humanoid") and game.Players:FindFirstChild(hit.Parent.Name) then
while true do
hit.Parent.Humanoid.Health += -1
if Fire.TouchEnded == true then
TouchEnded, like Touched, is an event that roblox fires whenever the player stops touching a BasePart. You need to treat it just like you treated the .Touched event, using the :Connect() method. I would have the .TouchEnded event change a boolean variable to true, and then when that boolean variable is true break out of your while loop.
You know the while true do is not worth it since what you should use is takedamage and also I’m going to pass you a script
I’m going to open the studio
Thank you, I got it to work very well
I fixed it, you dont have to use any more time on this : )
ok go just in case
local zona = script.Parent
if hit.Parent:FindFirstChild("Humanoid") then
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