*Note:* I am not sure how to determine what is irrelevant in this scenario because I have no idea what’s causing the problem.

**Server:**

```
-- //: Created by snorebear | 3/24/2019
print('Sound Volume/Light Brightness Converter by snorebear Initialized.');
local Core = {};
local game = game;
local workspace = workspace;
local wfc = game.WaitForChild;
local ffc = game.FindFirstChild;
local rtype = game.IsA;
game:GetService("Lighting").Ambient = Color3.new(0,0,0);
local util = wfc(script,"Util");
-- //: Random Sound Module - MAY BE REMOVED
local randomSound = ffc(util,"RandomSound") and require(ffc(util,"RandomSound")) or nil;
if randomSound then randomSound:Init(wfc(script.Parent,"Sounds"):GetChildren()); end
local sounds = wfc(script.Parent,"Sounds");
local lights = wfc(workspace,"MLights"); -- Change this string ("MLights") if you change the model name.
local lazers = wfc(workspace,"Lazers"); -- Change this string ("Lazers") if you change the model name.
-- //: Setup
local motors = {};
local motorSpeed = 1;
local function setupMotors(obj)
local base = wfc(wfc(wfc(obj,"Body"),"Pan"),"PanBase");
local part = wfc(wfc(obj,"Base"),"Base");
local panMotor = Instance.new("Motor", obj);
panMotor.Name = "PanMotor";
panMotor.Part0 = base;
panMotor.Part1 = part;
panMotor.C0 = CFrame.new(2.2,0,0) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), 0); -- Anchor point 1 relative offset.
panMotor.C1 = CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(math.rad(90),0, 0); -- Anchor point 2 relative offset.
base.Parent.Weld.Disabled = false;
base = wfc(wfc(wfc(obj,"Body"),"Head"),"HeadBase");
part = wfc(wfc(wfc(obj,"Body"),"Pan"),"TiltBase");
local tiltMotor = Instance.new("Motor", obj);
tiltMotor.Name = "TiltMotor";
tiltMotor.Part0 = base;
tiltMotor.Part1 = part;
tiltMotor.C0 = CFrame.new(0,-0.01,0) * CFrame.fromEulerAnglesXYZ(math.rad(-180), math.rad(0), math.rad(90));
tiltMotor.C1 = CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), 0); -- CFrame.new(-1.4,0,0) :: Distance from TiltBase to HeadBase.
base.Parent.Weld.Disabled = false;
panMotor.MaxVelocity = math.rad(10);
tiltMotor.MaxVelocity = math.rad(10);
panMotor.DesiredAngle = math.rad(0);
tiltMotor.DesiredAngle = math.rad(0);
table.insert(motors,{"panMotor",panMotor,obj}); table.insert(motors,{"tiltMotor",tiltMotor,obj});
end
for i_,v in pairs(lights:GetChildren()) do setupMotors(v); end
-- //: Selecting a Sound
local prevIndices = {};
local function soundFind(var)
if randomSound ~= nil then
local var = randomSound:findRandomSound();
if prevIndices[var] then local var2 = soundFind(); return var2 end
table.insert(prevIndices,var);
return var;
end
end
local selSound = soundFind();
local soundPlaybackLoudness;
local soundPlaying
ffc(script.Parent,"RemoteEvent2").OnServerEvent:Connect(function(plr,var) soundPlaying = var; print(soundPlaying) end)
ffc(script.Parent,"RemoteEvent").OnServerEvent:Connect(function(plr,var) soundPlaybackLoudness = var*2; end)
ffc(script.Parent,"RemoteFunction").OnServerInvoke = function(plr) return selSound end
repeat wait() until soundPlaybackLoudness ~= nil;
-- //: Core
local function calculatePanTilt()
local mult = 2;
if soundPlaybackLoudness > 600 then mult = 5 end
local vol = soundPlaybackLoudness/1000*mult;
if vol > 1 then vol = 1 end
local tilt,pan;
tilt = math.random(-math.floor(vol*120),math.floor(vol*120));
pan = math.random(-math.floor(vol*65),math.floor(vol*65));
return tilt,pan;
end
local function calculateBrightness()
local vol = soundPlaybackLoudness/1000;
if vol > 1 then vol = 1 end
local rv;
rv = vol;
return rv;
end
local function calculateColor()
local vol = soundPlaybackLoudness/1000;
if vol > 1 then vol = 1 end
local c3 = Color3.fromRGB;
local presets = function()
local colorscheme = math.floor(vol*255);
local r,g,b = 0,0,0;
if soundPlaybackLoudness >= 600 then
r = colorscheme*2;
g = 0;
b = 0;
elseif soundPlaybackLoudness < 500 and soundPlaybackLoudness >= 200 then
r = colorscheme*2;
g = colorscheme*1.5;
b = 0;
elseif soundPlaybackLoudness > 50 and soundPlaybackLoudness < 200 then
r = 0;
g = colorscheme*1.5;
b = 0;
else
r = 0;
g = colorscheme*2;
b = colorscheme*2;
end
return r,g,b;
end
--math.floor(vol*255)+(math.random(1,255)-vol);
return c3(presets());
end
local function pan(angle)
for i=1,#motors do
if motors[i][3].Name == "CPSSa" then
angle = -angle;
end
if motors[i][1] == "panMotor" then
local panMotor = motors[i][2];
panMotor.DesiredAngle = math.rad(angle);
panMotor.MaxVelocity = math.rad(math.abs(math.deg(panMotor.CurrentAngle) - math.deg(panMotor.DesiredAngle)))/(60 * motorSpeed);
end
end
end
local function tilt(angle)
for i=1,#motors do
if motors[i][3].Name == "CPSSa" then
angle = -angle;
end
if motors[i][1] == "tiltMotor" then
local tiltMotor = motors[i][2];
tiltMotor.DesiredAngle = math.rad(angle);
tiltMotor.MaxVelocity = math.rad(math.abs(math.deg(tiltMotor.CurrentAngle) - math.deg(tiltMotor.DesiredAngle)))/(60 * motorSpeed);
end
end
end
spawn(function()
while wait(0.01) do
if selSound == nil or soundPlaybackLoudness == nil then repeat wait() until selSound ~= nil or soundPlaybackLoudness ~= nil end
local color = calculateColor();
local brightness = calculateBrightness();
for _,v in pairs(lights:GetChildren()) do
if rtype(v,"Model") and ffc(v,"Body") then
local head = wfc(ffc(v,"Body"),"Head");
local partsToChange = {
ffc(head,"Beam"),
ffc(head,"Lens")
};
for i=1,#partsToChange do
if (ffc(partsToChange[i],"SpotLight") or ffc(partsToChange[i],"PointLight") or ffc(partsToChange[i],"SurfaceLight")) then
local light = ffc(partsToChange[i],"SpotLight") and ffc(partsToChange[i],"SpotLight") or ffc(partsToChange[i],"PointLight") and ffc(partsToChange[i],"PointLight") or ffc(partsToChange[i],"SurfaceLight") and ffc(partsToChange[i],"SurfaceLight");
light.Enabled = true;
light.Color = color;
light.Brightness = brightness;
end
if ffc(partsToChange[i],"light") then
local light = ffc(partsToChange[i],"light");
light.Enabled = true;
light.Color = ColorSequence.new(color);
light.LightEmission = brightness;
end
end
end
end
end
end)
spawn(function()
while true do
if selSound == nil or soundPlaybackLoudness == nil then repeat wait() until selSound ~= nil or soundPlaybackLoudness ~= nil end
local var = math.random(1,2)/3;
wait(var);
motorSpeed = var;
local pan1,tilt1 = calculatePanTilt();
spawn(function()
pan(pan1);
tilt(tilt1);
end)
end
end)
while true do -- Delay time divided by 2 (math.random() only permits whole numbers)
-- UPDATE: Lights update faster than the motors.
ffc(sounds,selSound):Play();
repeat wait() until soundPlaybackLoudness ~= nil;
repeat wait() until soundPlaying == false;
soundPlaying = true;
wait(math.random(1,2)/2);
selSound = soundFind();
end
```

**Client:**

```
local selSound = workspace["Light Controller"]["RemoteFunction"]:InvokeServer();
if selSound == nil then repeat wait() until selSound ~= nil; end
local handle = function()
if workspace["Light Controller"]["Sounds"][selSound].Playing == false then
workspace["Light Controller"]["RemoteEvent2"]:FireServer(workspace["Light Controller"]["Sounds"][selSound].Playing);
selSound = workspace["Light Controller"]["RemoteFunction"]:InvokeServer();
if selSound == nil then repeat wait(0.05); until selSound ~= nil; end
print(selSound);
else
workspace["Light Controller"]["RemoteEvent2"]:FireServer(true);
end
end
spawn(function()
while wait(math.random(1,2)/3) do
handle();
end
end)
while wait(0.01) do
if selSound == nil then repeat wait() until selSound ~= nil; end
workspace["Light Controller"]["RemoteEvent"]:FireServer(workspace["Light Controller"]["Sounds"][selSound].PlaybackLoudness);
end
```