Loop-setting humanoid state "swimming" allows user to fly

If the user constantly sets their humanoid’s state to swimming, even in a client-based script in a FE game, due to distributed physics, they’ll appear to lean while walking and be able to fly by holding the space bar (since they think they’re swimming). Here’s the code to test with, in a LocalScript:

while wait() do game.Players.LocalPlayer.Character.Humanoid:ChangeState(4) --> 4 is swimming end

Can confirm it does work with FilteringEnabled.

I was sent this in a message by a user:

[quote]iiYeezus wrote at 9/7/2014 4:05:37 PM:

Couldnt find out how to message convexhero so here.

1.Open up CE
2.Do CTRL+ALT+L
3.Put in showMessage" Leaked by wezzyfbabe/dzeko50382"--Fixed--FixedprocessHAX={} - Pastebin.com
4.Execute and join a game
5.Enjoy flying[/quote]

“Leaked by wezzyfbabe/dzeko50382”

“Banned by Telamon/Shedletsky”