while true do
local ATime = 30
while ATime > 0 do
wait(1)
ATime = ATime - 1
print(ATime)
game.ReplicatedStorage["RFs&REs"].Timer:FireAllClients(ATime)
end
print("Getting the gamemode")
GML = {"Original","Omega's Call","Clone","Power Outage"}
SGM = math.random(#GML)
GM = GML[SGM]
print("Getting the model")
local A = game.ReplicatedStorage.Abnormalities
local LOA = game.ReplicatedStorage.Abnormalities:GetChildren()
local CA = math.random(#LOA)
print(LOA[CA])
for i,RA in pairs(LOA) do
if LOA[CA] == RA then
print("Successful find!")
RA.Parent = workspace
Abnorm = RA
end
end
script.AData.Event:Connect(function(NName,NIntro,NATime,NRank,NPic)
print(NATime)
print(NName)
print(NIntro)
print(NRank)
game.ReplicatedStorage["RFs&REs"].MD:FireAllClients(NName,NIntro,NRank,NPic, GM)
while NATime > 0 do
wait(1)
NATime = NATime - 1
print(NATime)
game.ReplicatedStorage["RFs&REs"].Timer:FireAllClients(NATime)
end
Abnorm.Parent = game.ReplicatedStorage.Abnormalities
end)
end
Near the end of the loop, the loop plays but the current loop but also restarts as well, why is this happening? shouldn’t the loop wait until the secondary loop is finished before continuing? the first look did run so i don’t get it