I want to make this script active at all times but for some reason it is not working and this is showing in output.
Here is the script;
local Players = game:GetService("Players")
local Player = Players.LocalPlayer
while wait(1) do
if Player.Information.XP.Value == Player.Information.XP.MaximumXP.Value then
Player.Information.Level.Value += 1
if Player.Information.Level.Value == 1 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 2 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 3 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 4 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 5 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 6 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 7 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 8 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 9 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 10 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 11 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 12 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 13 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 14 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 15 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 16 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 17 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 18 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 19 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 20 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
end
if Player.Information.Level.Value == 21 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 22 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 23 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 24 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 25 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 26 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 27 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 28 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 29 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 30 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 31 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 32 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
end
if Player.Information.Level.Value == 33 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 34 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 35 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 36 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 37 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 38 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 39 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 40 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 41 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 42 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 43 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 44 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 45 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 46 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 47 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 48 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 49 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 50 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 51 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 52 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 53 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 54 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 55 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 56 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 57 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 58 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 59 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 60 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 61 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 62 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 63 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 64 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 65 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 66 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 67 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 68 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 69 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 70 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 71 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 72 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 73 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 74 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 75 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 76 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 77 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 78 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 79 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 80 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 81 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 82 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 83 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 84 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 85 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 86 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 87 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 88 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 89 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 90 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 91 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 92 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 93 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 94 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 95 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 96 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 97 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 98 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 99 then
Player.Information.XP.MaximumXP.Value += math.random(5, 10)
Player.Information.XP.Value = 0
end
if Player.Information.Level.Value == 100 then
Player.Information.XP.MaximumXP.Value = 0
Player.Information.XP.Value = 0
end
end
end