Looping through character's properties

I want to know how to loop through a character’s properties using a for in loop and only get their body parts. When I did it it stopped at the first one index. Can any of you help me?

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I don’t think you could get a table of an instance’s property, unless there’s like a function to do that.

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If you’re wanting to get their parts from character model, use:

for _, i in pairs(char:GetChildren()) do --for each child in their character do
	if i:IsA("BasePart") then --if child is a part of the body then
		--code here
	end
end
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Extending from @Doqee’s response:
Instead of checking if the object is a BasePart, you could check if it’s a part. I’ve personally tried checking for BasePart and it didnt work but checking for Part did.

for _, part in pairs(character:GetChildren()) do -- Doing a for loop that runs for every single object in the character. The part variable is the object the loop is currently on.
   if part:IsA("Part") then -- Check if the object is a part (A character's arm, head or leg)
      -- Your Code   
   end
end
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That’s incorrect. Checking for a part is like checking for HumanoidRootPart, hence other body parts are MeshParts, and in some cases, Parts. This depends on what avatar version it is on. BaseParts are anything between these 2.

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It worked. Thanks for the help everybody!

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How do you do this, but you only find specific character body parts? (Example: Looping through to only reference the UpperTorso, RightHand, LeftHand, RightFoot, and LeftFoot.)

use:

if part:IsA("LeftArm") or part:IsA("RightArm") then

replacing all the parts you want