I’m looking for feedback on my experience I made recently, it’s a personal project I’m working on to test my skills in the studio.
Look great and seems like it took a lot of work! I personally don’t like old roblox textures but im guessing that what the game is going for. The Game Thumbnail could use some work, like telling the player what he is going to play or how the game looks like.
Thanks for the feedback, I’ll think more about the thumbnail!
I feel that the Description of the game could be used to describe the backstory, where the game takes place etc. I thought this was a Simulator or Story type of game until I looked at the badges, which I then realise it’s a sort of Scavenger Hunt. Thumbnail looks really clean though.
Bug/Suggestions:
- You should replace the Bloxy Cola icon so it doesn’t look stretched, and allow the Player to take only one cola at a time. You should also probably replace getting the Cola with either a ClickDetector or a ProximityPrompt.
- Zooming in and out with my camera got inverted, which I don’t really see the need to?
- Weird glitch, where if I attempt to sit on any of the seats, something keeps making me jump from the seat before sitting back down again.
- Spotted some holes in the building closest to the Spawn and some parts clipping together. Is this a building design, or did you forget to scale some parts to close up the gaps?
- When teleporting outside the arena, the swords don’t get removed from the Player?
- Some parts of the designs in the Sword Fighting Arena clip into the floor.
- Why is the portal back to the main area just hovering above ground? Furthermore, the Sword hovering in mid-air can be touched multiple times to gain multiple swords.
- You need to add a cooldown of some sort, or teleport the Player further away from other Teleporters, so they don’t get stuck.
- Workspace can get spammed by Players dropping their tools, make sure to disable
CanBeDropped
in the tools of the game.
- More holes on top of the Sowrd Fighting Arena, make sure to cover them so Players don’t accidentally fall into the Arena when spectating.
- If you’re planning to add leaderboards for seperate areas, make sure to make it such that the Header matches with the area’s main colour (red, in this case).
- I suggest you to make the seats completely transparent for sitting above the Cola boxes, and move it lower so the Player doesn’t look like they’re sitting on air.
- Looks like a free model which you didn’t remove the credits of, which looks slightly unprofessional if it is indeed one.
- The Spawns are a good way to let Players respawn more easily, near the area which they just accessed. You might want to make a Teleporter menu that Teleports users to the respective Spawn’s locations based on where it is located near at, or a systems where you have to touch the Spawns to unlock teleporting to a specific area.
Questions
Are you able to explain to me what these are? Are they supposed to be some sort of table, railing or bench?
What I liked about this:
It’s great to see another person using studs to build detailed places. I can see that the aesthetics of the map is being focused more, so besides the holes in the building, I think it just looks really great! Can see the effort being placed in making the map. Just keep testing and developing it further, and I feel that it would be slightly more engaging for users to play!
Alright, tysm for the detailed feedback!