Very nice! I love open source stuff, I learn a lot from it.
I noticed that the rain falls a bit slow, I looked at the code and found that it falls 120 studs per second (studs/sec). Instead of using the number 2, you can use 3.21 and the rain will fall the same rate as Roblox gravity which is 192.6 studs/second.
Iâm still trying to work out the poor network performance in the game, but it all seems to be done locally. Is there anything at all being replicated that I mightnât be aware of? I couldnât find anything by Shift-Ctrl-F.
Added a different map to it.
Also bluetaslem, when I was on the castle steps, rain had a clear ceiling of 150 y. So I made your rain script dynamically change the Height variable based on your head position.
[quote] Fog, rain, castle - Roblox
Added a different map to it.
Also bluetaslem, when I was on the castle steps, rain had a clear ceiling of 150 y. So I made your rain script dynamically change the Height variable based on your head position. [/quote]
âbased on your head position.â
Why does everyone always use the characterâs position instead of camera.
WHY.
There isnât anything intentionally being networked. It might be that thereâs a lot of work to do, which somehow causes network problems?
[quote] Very nice! I love open source stuff, I learn a lot from it.
I noticed that the rain falls a bit slow, I looked at the code and found that it falls 120 studs per second (studs/sec). Instead of using the number 2, you can use 3.21 and the rain will fall the same rate as Roblox gravity which is 192.6 studs/second. [/quote]
Remember that is speed, not acceleration.
Real rain wouldnât accelerate at full gravity. It hits terminal speed very quickly, and falls very slow.
Very nice! Only this issue tho:
Activity is quite high and could cause lag. Other than that, I like it.