Low Detail Mode setting: option for player to have lower parts.. would it work to improve performance?

So I was building part of the map for my latest project and I noticed how many parts I used in a singular model. This could be an issue as I still have a lot of the map to complete and I wish to have the game available for all devices, including low-end mobile ones.

I was thinking about creating a ‘low part’ setting, where every building / object on the map is simplified and is given a lower part count for lower end devices. This therefore doesn’t sacrifice detail on higher end devices.

This would work by putting a low detail version of the map in Server Storage and swapping it with the high detail version in Workspace if the player decides to change the setting.

Is this a viable way of making the game good for performance or is there a better method of achieving this?

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hm, maybe instead of swapping

you could ask the player whether it’s on a high spec device or not, and then load the building relevant to that device

it should be good for performance i think

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you can create a system (hight device or low device)

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