New Format
Please complete one of the following sentences:
As a Roblox developer, it is currently too hard to . . .
As a Roblox developer, it is currently impossible to . . .
As a Roblox developer, it is currently impossible to, within Studio, test performance for low-memory devices.
If Roblox is able to address your issue, how would it improve your game and/or your development experience? Please be as specific as possible.
Mobile support tuned for even the crappiest supported devices. I don’t own any device with very low available memory, but even if I did, it is an absolute pain to constantly upload + load the game on an online Roblox server… You also lose out on all debugging tools Studio has when you start testing on online game servers.
One of the biggest concerns I have with mobile development is how a significant amount of players use devices with very low available memory (can use only up to ~250 MB before the entire app crashes!).
There are, to my knowledge, various ways to reduce memory usage, like StreamingEnabled, the automatic reduction of texture resolutions, lower framebuffer resolutions… But there is no way to within Studio actually test the game as how it would run on those devices.
For StreamingEnabled there used to be some way to test it, but even that seems to have disappeared.
(A slow CPU/IGPU is much less of a concern in my eyes, given that the entire app at least does not crash…)