I’ve been having issues creating a script that blends the normal walking animation with a slightly edited version that has the character limping when the character health is low.
I currently have it so when the health drops below 50 HP it will change the animation weight to match the health. The only issue is that it blends weirdly with the default animation and I can’t figure out how to fix it.
I’ve tried messing with the animation priority and stuff and nothing will work.