Personal Mars Survival Game I’ve been working on for quite a few years, and quite a few breaks in between as I juggle life and the pain of scripting.
Update Log
V.2.2 14/03/2024
- Mobile compatibility fixed!
- Added base resource stats to display screen!
- Added table.
V.2.1 13/03/2024
- New Keybinds Display shows available keybinds on the side.
- Broke mobile compatibility with the new interaction system :> will patch as soon as I can.
Interaction system modifications:
- Interaction item name now shows on hover.
- Interact action now displays in keybinds.
V.2.0 10/02/2024
Major Game reworks
- Implemented terrain! (Finally a map) using a custom height map!
- Backend code overhaul! (better control and use of items)
- Inventory code overhaul!
- Added viewport frames so you can now see your potatoes in crisp 4k resolution!
- Mobile compatibility added! For those pesky users, you can now interact more.
- New Interact system implemented! UI display to show when and how to interact with an object when you hover over it. (Removed proximity prompts)
- New base system in the works! For now your oxygen switches to the base’s supply upon passing the airlock
- New Airlock Design made and coded.
- Switched to Future Lighting so your potato pc should get fried as you see the shiny lights :>
V.1.0 Date Unknown
- Implemented custom inventory by using an item’s size as “weight”.
- Created a working airlock with pressurisation
- Watch out for Billy…