Low Poly Buildings with Realistic Texture


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Wow that looks so good! But i have a question, one might use low poly to reduce lag but if the textures are so detailed does it perform better than just making it out of parts? :thinking: and dont textures bug out a lot of the times?

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i dont know what do you mean by that but its a plane mesh with texture (not that high pxl), and if its made by parts you will need around 20 parts less or more depends on the detail of the building also this builing planes takes only around 100 vertices

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nice, this reminds me of ian hubert’s style of modeling I like how theres a lot of variety in the textures
I think you could probably make some parts of the building collapsed or add piles of rubble just to make it fit the theme more

also is that supposed to be flooded?

2 Likes

What do you use for textureing?