Hey, all. Recently modelled a cartoony sword, and just want some creative feedback. I’ve been building all day, and my mind is just completely full.
I’m not too sure on the colours, so help would be greatly appreciated on that too. I plan to add extra detailing, but want to know what you all think first.
Looks good I like the shape of the top and the beat up look, definitely comes off as a brittle stone sword kind of vibe. I would say you could probably work a bit on the handle, something super simple like lowering the subdivisions on the icosphere to 1 might make it match the super low poly feel a bit more.
I did a quick draft and this is what an icosphere with a bit less detail looks like, I personally really like how it looks with the rest of your sword style
Oh yeah! I see that now. I’ve intentionally made it look a bit blunter as it’s for a low-poly battle game, but maybe it could benefit with a sharper side. Thanks!
As well for the blade chips, all I’m doing is selecting a vert, beveling it (ctrl+b) and pressing v (so it bevels from a single vert). Once I’ve created a bevel/crack, I sometimes select the face and resize it in a certain direction; so in this case, I selected the crack face and resized it up (s, z, pull mouse down). I will say though, I thought your blade cracks were cool/gave off a really cool stone sword vibe
how is that a sword though? you have minor modelling mistakes in the blade
like that. the cuts are too big or dont look like notches/cuts, the blade is too broad and thick, the handle isn’t great. and yeah