LOW-POLY mesh is being weird and I don't know how to fix it

I made a low-poly terrain using blender and it’s doing this.
image
Whilst the top of it has came out fine…

Does anyone know how to fix it?

When you go inside it you can see its all there but when i spin around it I can only see that.

2 Likes

Invert the normals.

Words words

1 Like

wdym? im new to blender and i dont know all that stuff

This basically sums it up.

Your normals are pointing inwards and the renderer culls the faces that aren’t pointing towards the camera.

6 Likes