I’m working on a map that’s essentially a mix of semi-realism and low poly design. When I began working on the trees, though, I’m completely stumped - I think I did a good job with the trunk/branches (made in Blender), but I can’t get the leaves right.
This design isn’t exactly what I was going for, and I can’t get the proportions right; but this is what I have so far:
I’m mainly looking for suggestions for how I can make the leaves look better (especially when compared to the rest of the tree), but I’m open to any and all feedback.
It’s really good looking, I loved the way you made those branches!
Here are some of my tips you could use:
Scaling the lower part of the trunk.
Add more leaves on the other branches.
Thicken the base of the upper branches.
In terms of making a better looking leaves, it all really matters for what style you’re going for. The proportional tool on blender (if you’re using blender) is pretty helpful to create unique shapes for leaves, you could also use it on the branches for a nice curvature.
Thanks! I used curves in Blender for the branches, then a simple ico sphere for the leaves before importing it into Studio - I’ll look into making the leaves in Blender, because that seems like it’ll yield better results.
Looks good and the scale is interesting. Suggestion:
-Make the trunk more thicker
-Spread out some of the leaves onto other branches
-Scale the tree more, if you want.
I’m not sure what to really say because the leaves doesn’t go well so disperse some of of the leaves to the other branches for sure and don’t make the leaves big. Make 'em small since you’re going for a small tree